Nintendo 1985 Action / Platformer NES 1 Player | 2 Players Alternating
Wrecking CrewHere's an off-the-wall demolition game that you design yourself! This amazing Nintendo Programmable game lets you design your own building, place obstacles wherever you want them, and then blow everything to smithereens! You can play the game as designed by Nintendo, or you can be the game designer and build a different maze of barriers to tear down every time. You'll have hours of fun demolishing monsters like Gotchawrench and Eggplant Man, and blowing up a building you built yourself, in this off-the-wall demolition game!
In Wrecking Crew, each stage will be filled with objects that will need to be demolished before the job is complete. They will often need to be destroyed in a certain order so press [Start] if you need time to think before you start swinging your hammer!
Doors
[1 Hit]
Unlike metal doors, they won't open
Light Bricks
[2 Hits]
Cracks at 1 hit
Dark Bricks
[3 Hits]
Cracks at 2 hits
Ladder Walls
[1 Hit]
Can also be used like a ladder
Metal Drums can be stepped on but they will block your path if they are on the same level. These indestructible objects will be your main obstacle in most stages.
If you exit the screen on one side, you will loop back around to the opposite side. This is handy for avoiding enemies or to get to areas that would otherwise be unreachable.
If you linger too long on a stage, a fireball will be launched from the side of the screen on your current floor. They can only be avoided by using a ladder or by walking over a ledge.
In Design Mode, you can create your own stages. Objects can be cycled through and placed in any open space. When finished, you can play it just like a regular game.
Because the Famicom Data Recorder was never released in the United States, you won't be able to save or load any levels you design. Later re-releases on other consoles have restored this function.
Monsters will chase Mario and Luigi around the job site. Avoiding them while safely reaching each of the demolition targets:
Gotchawrench Jr.
They will tirelessly chase you, even changing directions while on ladders
Gotchawrench [purple]
Like the junior version except faster, these guys will be your biggest threat
Eggplant Man
These lemmings will wander around the stage taking the first door or ladder they encounter
On some stages, Foreman Spike will be there to 'help' you. He moves on the reverse side demolishing objects that you are standing near, which can send you tumbling to the floors below.
Bombs can be used to quickly clear large numbers of demolition objects. Just be sure to clear the blast radius! Any enemies caught in the explosion will also be stunned.
When hit with your hammer, Metal Doors will open and enemies will enter or exit when walking over them. While behind the scenes, they wont be able to attack you.
Landing a drum on an enemy or Foreman Spike will trap them in there permanently. For some stages, this makes things easier. For others, it may not be optional.
After every 4th stage, you will get a bonus stage. A coin will be hidden behind one of the doors above — find it before Foreman Spike takes it for himself.
SXGXGL Unlimited Lives Player 1 Game Genie SXIXZL Unlimited Lives Player 2 Game Genie PELXYP Start With 1 Life Game Genie PELXYO Start With 10 Lives Game Genie YELXYO Start With 15 Lives Game Genie VVUXGPSA Start With the Golden Hammer Game Genie SZXILXSO
SXKILOSOForeman Spike Won't Move Game Genie




In Wrecking Crew, each stage will be filled with objects that will need to be demolished before the job is complete. They will often need to be destroyed in a certain order so press [Start] if you need time to think before you start swinging your hammer!
Doors
Light Bricks
Dark Bricks
Ladder Walls
Metal Drums can be stepped on but they will block your path if they are on the same level. These indestructible objects will be your main obstacle in most stages.
If you exit the screen on one side, you will loop back around to the opposite side. This is handy for avoiding enemies or to get to areas that would otherwise be unreachable.
If you linger too long on a stage, a fireball will be launched from the side of the screen on your current floor. They can only be avoided by using a ladder or by walking over a ledge.
In Design Mode, you can create your own stages. Objects can be cycled through and placed in any open space. When finished, you can play it just like a regular game.
Gotchawrench Jr.
Gotchawrench [purple]
Eggplant Man
On some stages, Foreman Spike will be there to 'help' you. He moves on the reverse side demolishing objects that you are standing near, which can send you tumbling to the floors below.


When hit with your hammer, Metal Doors will open and enemies will enter or exit when walking over them. While behind the scenes, they wont be able to attack you.
Landing a drum on an enemy or Foreman Spike will trap them in there permanently. For some stages, this makes things easier. For others, it may not be optional.
After every 4th stage, you will get a bonus stage. A coin will be hidden behind one of the doors above — find it before Foreman Spike takes it for himself.