Nintendo 1985 Action / Zapper NES Single Player
Hogan's AlleyYou need split-second timing and sharp-shooting accuracy to join the FBI. Have you got what it takes? Prove it! Use your Zapper light gun to shoot the gangsters in the FBI line-up without hitting the innocent bystanders. Hit the gangsters and you'll score enough points to move to the next location; Hogan's Alley. Here's where the going gets rough. The gangsters pop in and out of windows, doorways and shadows, and are visible for a shorter amount of time. Beat the gangsters this time around and you'll move to the Trick Shot round. How long can you keep the tin cans hopping in the air? Keep them up there long enough, and you'll score enough points to become a full-fledged Agent in this exciting Nintendo Light Gun game!
In Hogan's Alley, you use the NES Zapper to hit target panels as they move through different environments. Not every panel should be shot at! Avoid hitting the friendly targets while aiming for the three gangsters:
In Game A, you will be in a shooting gallery where panels will move in 3 at a time, then will all turn forward at the same time. Quickly shoot only the gangsters before the time runs out. If you don't shoot in time or hit a friendly target, you will be penalized with a miss. As you advance through the rounds, the allotted time will decrease.
In Game B, you will be in an urban environment where targets will appear randomly from different locations. Just like in Game A, only hit the gangsters while avoiding friendlies. 5 panels will appear in each scene and 5 scenes make up a full round. As you advance through the rounds, the time to hit each panel decreases.
In Game C, you will shoot cans as they are thrown through the air, trying to land them on platforms to the left. Cans will always be thrown from the right and will become faster as rounds progress. Try to land them on the lowest level for maximum points.
As always with classic Light Gun games, you will need a CRT television for the NES Zapper to function.
IAEKOIAP [Game A] 5 Misses Allowed Game Genie AZEKOIAP [Game A] 20 Misses Allowed Game Genie AAOGETPA Unlimited Misses in All Modes Game Genie ZAOGETPA Each Miss Counts as 2 in All Modes Game Genie




In Hogan's Alley, you use the NES Zapper to hit target panels as they move through different environments. Not every panel should be shot at! Avoid hitting the friendly targets while aiming for the three gangsters: 





In Game A, you will be in a shooting gallery where panels will move in 3 at a time, then will all turn forward at the same time. Quickly shoot only the gangsters before the time runs out. If you don't shoot in time or hit a friendly target, you will be penalized with a miss. As you advance through the rounds, the allotted time will decrease. 


In Game C, you will shoot cans as they are thrown through the air, trying to land them on platforms to the left. Cans will always be thrown from the right and will become faster as rounds progress. Try to land them on the lowest level for maximum points.